The article described how exercise might be more engaging using gamification techniques. Gamification is integrating games into learning.
Key point: Researchers are studying "ways in which games applied to healthcare practices can impact everything from mental health to pediatric cancer."
Other points:
- "Gamification shows promise, but long-term studies are needed to find the optimal blend of education and communication methods.”
- "Adding a gaming component to fitness is exciting to me [one of the researchers] because it’s shown to help some people be more active simply because they like to play games."
- One company, OliveX, "has developed several popular mobile fitness-motivating games."
- "Associating exercise with my joy of games makes me [an exerciser] feel like I am playing a game rather than working out, and I can see that working for a lot of others."
- 4 of you walk in single file.
- The last person walks forward quickly and takes the lead.
- The the next-to-last person is now the last person.
- That person walks forward quickly and becomes the new leader.
- Keep doing it until everyone has walked from the back of the line to the front.